.NET (3) .rb (1) *.cod (1) 3110c (1) Algorithm (1) Amazon Cloud Drive (1) amkette (1) Android (1) Apex (6) apex:dynamic (1) API (1) API version (1) Application Development Contest (2) Artificial Intelligence (2) Atricore (1) b2g (1) Binary Search Tree (1) Blackberry Application Development (1) Blackberry Java Development Environment (1) Blender Game Engine (1) bluetooth (2) Boot2Gecko (1) bug fix (1) C (1) C++ (2) Cloud computing (1) Cloud Storage (1) Code Blocks (1) Code for a Cause (2) codejam (1) Coding (1) const_cast (1) Custom Help (1) Dancing With the Googlers (1) Data Structures (1) desktop environment (5) Doubly Linked List (1) Dropbox (1) dynamic visualforce component (1) dynamic_cast (1) Enterprise WSDL (1) Execution Context (1) fedora 14 (1) fedora 17 (5) Firefox OS (1) Flashing Nokia 3110c handset (1) (7) Gaia (1) Game Developement (1) GCC (2) GDG (2) Goank (1) Google (4) Google Developer Group (2) Google Drive (1) GTK+ (5) HACK2012 (2) Hall of Mirrors (1) help for this page (1) HTML5 (2) HTTP Web Server (1) IDE (1) Identity Provider (1) Intelligent Systems (1) Java (1) JDE (1) JOSSO (1) location based social network (1) (1) MinGW (1) Natural Language Processing (1) Natural Language Toolkit (1) neckphone (1) NLKT (1) Nokia Pheonix (1) Notebook (1) Numeric XML Tags (1) OAuth2.0 (1) OLPC (7) OLPC-XO-1 (7) One Laptop per Child (5) Override custom help (1) Paas (1) Partner WSDL (1) Polymorphism (1) programming contest (1) PyGTK (4) Python (10) Recycled Numbers (1) reinterpret_cast (1) Research (1) REST (1) RM-237 (1) Robotics (1) Ruby (1) Saas (2) (7) SDK (1) Service Provider (1) Single sign on (1) SOAP (3) Speaking in Tongues (1) SSO Agent (1) SSO Gateway (1) static_const (1) sugar (7) sugar activity (4) sugarlabs (7) SVG (2) Symbiotic AI (1) Tabbed container (1) TCP/IP (1) TCP/IP stack (1) Typecasting (1) typeid (1) ubuntu 13.10 (1) UDP (1) Upgrade Assembly (1) Visualforce (2) Web Server (1) Web Services (3) Web2.0 (1) wikipedia (1) wikipediaHI (1) WSDL (1) XML tags (1)

Tuesday, August 7, 2012

Writing Your First Sugar Activity !

The best open source project to work with is "Sugar" primarily developed by SugarLabs and developers, contributors around the world. As a  Sugar Evangelist, I take this opportunity to share this post that describes on how you can get started with your first Sugar activity. The program that runs on Sugar Desktop environment is called as an Activity.

  • Familiarity with Python and PyGTK(Python interface for GUI programming using GTK+)
  • Sugar Desktop environment( installed, build or emulator on qemu)
  • GTK+ packages installed on you Linux flavor.
The example Activity shared in the following section has been tested on Fedora 17( Beefy Miracle).

1. Create a directory structure :

mkdir -p KartikActivity.activity/activity

2.Create :

Create a file inside the "activity" sub directory with name "" to describe your bundle in the activity sub-directory. The Activity Bundles specification explain in detail the meaning of each field.Write downs attribute names and corresponding values in this file as :

name = Kartik
bundle_id = org.laptop.Kartik
exec = sugar-activity Kartik.KartikActivity
icon = myicon
activity_version = 1.0
show_launcher = yes

example :

3. Activity Icon:

Design an icon for your activity by following the instructions on making icons for Sugar and place it in the activity sub-directory. The file name should match the icon file name specified in the info file (e.g. myicon.svg).

I used the same icon as is used in paint :

4. Create

Write the script in the top level directory (e.g. KartikActivity.activity/ The content should be like:

from sugar.activity import bundlebuilder

A more advanced version, which supports building activity bundles without Sugar installed, looks like this:

 #!/usr/bin/env python
     from sugar.activity import bundlebuilder
 except ImportError:
     import os
     os.system("find ./ | sed 's,^./,KartikActivity.activity/,g' > MANIFEST")
     os.system('rm KartikActivity.xo')
     os.system('zip -r KartikActivity.xo KartikActivity.activity')
     os.system('mv KartikActivity.xo ./KartikActivity.activity')

5. Code your activity in Python:

The name you specified in the .info file as "class" is the name of the class which runs your code. For the file above, we specify a top-level module named KartikActivity.Kartik

The content in file :

from sugar.activity import activity
import logging

import sys, os
import gtk

class KartikActivity(activity.Activity):
    def hello(self, widget, data=None):'Hello Kartik')      

    def __init__(self, handle):
        print "running activity init", handle
        activity.Activity.__init__(self, handle)
        print "activity running"

        # Creates the Toolbox. It contains the Activity Toolbar, which is the
        # bar that appears on every Sugar window and contains essential
        # functionalities, such as the 'Collaborate' and 'Close' buttons.
        toolbox = activity.ActivityToolbox(self)

        # Creates a new button with the label "Hello Kartik".
        self.button = gtk.Button("Hello Kartik")

        # When the button receives the "clicked" signal, it will call the
        # function hello() passing it None as its argument.  The hello()
        # function is defined above.
        self.button.connect("clicked", self.hello, None)

        # Set the button to be our canvas. The canvas is the main section of
        # every Sugar Window. It fills all the area below the toolbox.

        # The final step is to display this newly created widget.

        print "AT END OF THE CLASS"

6. Create a MANIFEST:

(e.g. KartikActivity.activity/MANIFEST), containing the list of the files (relative to the directory that the MANIFEST is in) to include in the package. (Note: Be sure not to leave blank lines at the end of the file.) This script does that in linux (run it from within the KartikActivity.activity directory):

cd KartikActivity.activity
find . -type f | sed 's,^./,,g' > MANIFEST

Content of MANIFEST should look like this:


7. Give permissions:

Make sure that all your python files have the required permissions to be used.

chmod a+x
chmod a+x

8. Bundle your Activity:

Setup your bundle for development (must be user olpc when you do this) to become user olpc, type: su - olpc
If you are prompted for a password, trying using: su

python dev

This just creates a symlink to your activity folder in ~/Activities, so that Sugar can find your activity.

9. Run your Activity !:

Restart Sugar using Ctrl-Alt-Erase and your activity will appear in the interface! (NOTE: By default, the Home view shows only the favorite activities. You should press Ctrl+2 or go the right-upper corner and change to the List View)

Now you can see your activity is visible within Journal:

You can click that activity to start and here you go...your first sugar activity appears like this :

I hope this post helps you understand sugar basics and how to develop activities for sugar.

For more details on sugar activities visit: Sugar Activities

Cheers! :D


rahul singh said... its kinda goin over the head!!!Would be needing a session on this from u!!!

James Simmons said...

For the same information in more detail and at a slower pace you might try this:

Also available in other formats here: